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GameStar Special 2004 March
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Freelancer - Evolutions127
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DATA
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UNIVERSE
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SYSTEMS
/
LI04
/
li04.ini
Wrap
INI File
|
2003-12-20
|
180KB
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7,563 lines
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini
[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini
[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini
[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_smuggler
filename = missions\encounters\tradep_trade_smuggler.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini
[EncounterParameters]
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini
[EncounterParameters]
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini
[EncounterParameters]
nickname = capitalships_Rheinland
filename = missions\encounters\capitalships_Rheinland.ini
[EncounterParameters]
nickname = capitalship_rh_cruiser
filename = missions\encounters\capitalship_rh_cruiser.ini
[EncounterParameters]
nickname = capitalships_Liberty_cruiser
filename = missions\encounters\capitalships_Liberty_cruiser.ini
[EncounterParameters]
nickname = capitalship_DREADNOUGH
filename = missions\encounters\capitalship_DREADNOUGH.ini
[EncounterParameters]
nickname = capitalships_Kusari
filename = missions\encounters\capitalships_Kusari.ini
[EncounterParameters]
nickname = capitalships_Nomads
filename = missions\encounters\capitalships_Nomads.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\Li04_Negra_nebula.ini
zone = Zone_Li04_Pequena_Negra
[Nebula]
file = solar\nebula\Li04_Negra_nebula.ini
zone = Zone_Li04_Grande_Negra
[Asteroids]
file = equipment\models\commodities\asteroids\Li04_Negra_cloud_debris.ini
zone = Zone_Li04_Pequena_Negra_debris
[Asteroids]
file = equipment\models\commodities\asteroids\Li04_Negra_cloud_debris.ini
zone = Zone_Li04_Grande_Negra_debris
[Asteroids]
file = equipment\models\commodities\asteroids\Li04_North_Dallas_debris_field.ini
zone = Zone_Li04_North_Dallas_debris_field
[Asteroids]
file = equipment\models\commodities\asteroids\Li04_West_Dallas_debris_field.ini
zone = Zone_Li04_West_Dallas_debris_field
[Asteroids]
file = equipment\models\commodities\asteroids\Li04_South_Dallas_debris_field.ini
zone = Zone_Li04_South_Dallas_debris_field
[Asteroids]
file = equipment\models\commodities\asteroids\Li04_East_Dallas_debris_field.ini
zone = Zone_Li04_East_Dallas_debris_field
[Ambient]
color = 40, 45, 55
[Background]
basic_stars = solar\starsphere\starsphere_stars_walker.cmp
complex_stars = solar\starsphere\starsphere_li04_stars.cmp
nebulae = solar\starsphere\starsphere_li04.cmp
[LightSource]
nickname = Li04_system_light
pos = -31, 0, -48
color = 213, 233, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li04_Sun
ids_name = 261011
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
ids_info = 66162
star = lg_white_sun
atmosphere_range = 14000
burn_color = 160, 222, 245
[Object]
nickname = Li04_to_Li01
ids_name = 260629
pos = 12436, 0, -91073
rotate = 0, -160, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
goto = Li01, Li01_to_Li04, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_to_Iw01
ids_name = 260630
pos = 82875, 0, 25331
rotate = 0, 45, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
goto = Iw01, Iw01_to_Li04, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_to_Iw02
ids_name = 260631
pos = 22864, 0, 86710
rotate = 0, -10, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
goto = Iw02, Iw02_to_Li04, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
[zone]
nickname = Zone_Li04_to_Iw02
ids_name = 1
pos = 22809, 0, 86846
shape = SPHERE
size = 4000
comment = Aldrin gate
sort = 7
toughness = 40
density = 24
repop_time = 10
max_battle_size = 18
pop_type = jumpgate
relief_time = 15
faction_weight = li_n_grp, 10
faction_weight = co_alg_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.090000
faction = li_n_grp, 1.000000
encounter = area_trade_freighter, 3, 0.100000
faction = co_hsp_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_trade_transport, 3, 0.110000
faction = co_alg_grp, 0.200000
faction = co_hsp_grp, 0.200000
faction = co_ni_grp, 0.200000
faction = co_rs_grp, 0.200000
faction = co_ss_grp, 0.200000
encounter = capitalships_Liberty_cruiser, 19, 0.0100000
faction = li_n_grp, 0.1000000
encounter = capitalships_Escorts, 19, 0.0200000
faction = li_n_grp, 0.1000
[zone]
nickname = Zone_Li04_to_Li01
pos = 12771, 0, -90152
rotate = 0, -159, 0
shape = SPHERE
size = 3000
comment = NY gate
sort = 1
toughness = 3
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_p_grp, 10
faction_weight = li_p_grp_prisoners, 5
faction_weight = co_alg_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 5
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.060000
faction = li_p_grp, 1.000000
encounter = area_armored_prisoner, 3, 0.030000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 3, 0.110000
faction = co_hsp_grp, 0.330000
faction = co_me_grp, 0.330000
faction = co_ss_grp, 0.330000
encounter = area_trade_transport, 3, 0.110000
faction = co_alg_grp, 0.170000
faction = co_hsp_grp, 0.170000
faction = co_me_grp, 0.170000
faction = co_ni_grp, 0.170000
faction = co_rs_grp, 0.170000
faction = co_ss_grp, 0.170000
encounter = area_trade_armored, 3, 0.040000
faction = co_os_grp, 1.000000
[Object]
nickname = Li04_01_dock_ring
ids_name = 261173
pos = 41931, 0, -16544
rotate = 0, -65, 0
archetype = dock_ring
ids_info = 66141
dock_with = Li04_01_Base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_A
difficulty_level = 3
loadout = docking_ring_li_01
pilot = pilot_solar_hard
[zone]
nickname = Zone_Li04_to_Iw01
pos = 82150, 0, 24589
shape = SPHERE
size = 3000
comment = Hubble Gate
sort = 8
toughness = 40
density = 24
repop_time = 10
max_battle_size = 18
pop_type = jumpgate
relief_time = 15
faction_weight = li_n_grp, 10
faction_weight = co_alg_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.090000
faction = li_n_grp, 1.000000
encounter = area_trade_freighter, 3, 0.100000
faction = co_hsp_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_trade_transport, 3, 0.110000
faction = co_alg_grp, 0.200000
faction = co_hsp_grp, 0.200000
faction = co_ni_grp, 0.200000
faction = co_rs_grp, 0.200000
faction = co_ss_grp, 0.200000
encounter = capitalships_Liberty_cruiser, 19, 0.0100000
faction = li_n_grp, 0.100000
encounter = capitalships_Escorts, 19, 0.0200000
faction = li_n_grp, 0.100000
[Object]
nickname = Li04_Trade_Lane_Ring_1
ids_name = 260637
pos = 13502, 0, -88298
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
next_ring = Li04_Trade_Lane_Ring_2
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_2
ids_name = 260637
pos = 16184, 0, -81295
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_1
next_ring = Li04_Trade_Lane_Ring_3
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_3
ids_name = 260637
pos = 18867, 0, -74291
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_2
next_ring = Li04_Trade_Lane_Ring_4
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_4
ids_name = 260637
pos = 21549, 0, -67287
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_3
next_ring = Li04_Trade_Lane_Ring_5
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_5
ids_name = 260637
pos = 24232, 0, -60283
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_4
next_ring = Li04_Trade_Lane_Ring_6
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_6
ids_name = 260637
pos = 26914, 0, -53279
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_5
next_ring = Li04_Trade_Lane_Ring_7
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_7
ids_name = 260637
pos = 29597, 0, -46275
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_6
next_ring = Li04_Trade_Lane_Ring_8
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_8
ids_name = 260637
pos = 32279, 0, -39271
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_7
next_ring = Li04_Trade_Lane_Ring_9
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_9
ids_name = 260637
pos = 34962, 0, -32267
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_8
next_ring = Li04_Trade_Lane_Ring_10
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_10
ids_name = 260637
pos = 37644, 0, -25263
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_9
next_ring = Li04_Trade_Lane_Ring_11
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Trade_Lane_Ring_11
ids_name = 260637
pos = 40326, 0, -18260
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_10
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196793
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[zone]
nickname = Zone_Li04_Tradelane_1
pos = 26914, 0, -53279
rotate = 0, -159, 0
shape = BOX
size = 1598, 1598, 76598
comment = . Tradelane to houston
lane_id = 1
tradelane_down = 50
sort = 2
toughness = 2
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 5
faction_weight = co_alg_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 5
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
encounter = tradelane_armored_prisoner, 2, 0.030000
faction = li_p_grp, 1.000000
encounter = tradelane_trade_freighter, 2, 0.150000
faction = co_hsp_grp, 0.330000
faction = co_me_grp, 0.330000
faction = co_ss_grp, 0.330000
encounter = tradelane_trade_transport, 2, 0.150000
faction = co_alg_grp, 0.170000
faction = co_hsp_grp, 0.170000
faction = co_me_grp, 0.170000
faction = co_ni_grp, 0.170000
faction = co_rs_grp, 0.170000
faction = co_ss_grp, 0.170000
[Object]
nickname = Li04_Trade_Lane_Ring_12
ids_name = 260636
pos = 42932, 0, -13999
rotate = 0, -135, 0
archetype = Trade_Lane_Ring
next_ring = Li04_Trade_Lane_Ring_13
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196793
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_13
ids_name = 260636
pos = 48276, 0, -8738
rotate = 0, -135, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_12
next_ring = Li04_Trade_Lane_Ring_14
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_14
ids_name = 260636
pos = 53620, 0, -3476
rotate = 0, -135, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_13
next_ring = Li04_Trade_Lane_Ring_15
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_15
ids_name = 260636
pos = 58965, 0, 1786
rotate = 0, -135, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_14
next_ring = Li04_Trade_Lane_Ring_16
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_16
ids_name = 260636
pos = 64309, 0, 7048
rotate = 0, -135, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_15
next_ring = Li04_Trade_Lane_Ring_17
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_17
ids_name = 260636
pos = 69654, 0, 12310
rotate = 0, -135, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_16
next_ring = Li04_Trade_Lane_Ring_18
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_18
ids_name = 260636
pos = 74998, 0, 17572
rotate = 0, -135, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_17
next_ring = Li04_Trade_Lane_Ring_19
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_19
ids_name = 260636
pos = 80342, 0, 22834
rotate = 0, -135, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_18
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 260630
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[zone]
nickname = Zone_Li04_Tradelane_2
pos = 61637, 0, 4417
rotate = 0, -135, 0
shape = BOX
size = 1598, 1598, 54098
comment = . Tradelane to hubble gate
lane_id = 2
tradelane_down = 50
sort = 9
toughness = 3
density = 4
repop_time = 15
max_battle_size = 4
pop_type = minor_tradelane
relief_time = 15
faction_weight = co_alg_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
encounter = tradelane_trade_freighter, 3, 0.210000
faction = co_hsp_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = tradelane_trade_transport, 3, 0.130000
faction = co_alg_grp, 0.200000
faction = co_hsp_grp, 0.200000
faction = co_ni_grp, 0.200000
faction = co_rs_grp, 0.200000
faction = co_ss_grp, 0.200000
[Object]
nickname = Li04_Trade_Lane_Ring_20
ids_name = 260635
pos = 40306, 0, -13134
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
next_ring = Li04_Trade_Lane_Ring_21
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196793
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_21
ids_name = 260635
pos = 39013, 0, -5746
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_20
next_ring = Li04_Trade_Lane_Ring_22
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_22
ids_name = 260635
pos = 37720, 0, 1641
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_21
next_ring = Li04_Trade_Lane_Ring_23
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_23
ids_name = 260635
pos = 36427, 0, 9029
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_22
next_ring = Li04_Trade_Lane_Ring_24
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_24
ids_name = 260635
pos = 35134, 0, 16417
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_23
next_ring = Li04_Trade_Lane_Ring_25
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_25
ids_name = 260635
pos = 33842, 0, 23804
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_24
next_ring = Li04_Trade_Lane_Ring_26
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_26
ids_name = 260635
pos = 32549, 0, 31192
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_25
next_ring = Li04_Trade_Lane_Ring_27
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_27
ids_name = 260635
pos = 31256, 0, 38580
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_26
next_ring = Li04_Trade_Lane_Ring_28
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_28
ids_name = 260635
pos = 29963, 0, 45968
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_27
next_ring = Li04_Trade_Lane_Ring_29
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_29
ids_name = 260635
pos = 28670, 0, 53355
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_28
next_ring = Li04_Trade_Lane_Ring_30
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_30
ids_name = 260635
pos = 27377, 0, 60743
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_29
next_ring = Li04_Trade_Lane_Ring_31
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_31
ids_name = 260635
pos = 26085, 0, 68131
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_30
next_ring = Li04_Trade_Lane_Ring_32
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_32
ids_name = 260635
pos = 24792, 0, 75519
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_31
next_ring = Li04_Trade_Lane_Ring_33
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_33
ids_name = 260635
pos = 23499, 0, 82906
rotate = 0, 170, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_32
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 261666
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[zone]
nickname = Zone_Li04_Tradelane_3
pos = 31902, 0, 34886
rotate = 0, 170, 0
shape = BOX
size = 1598, 1598, 99098
comment = . Tradelane to aldrin
lane_id = 3
tradelane_down = 50
sort = 6
toughness = 3
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_alg_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
encounter = tradelane_trade_freighter, 3, 0.150000
faction = co_hsp_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = tradelane_trade_transport, 3, 0.190000
faction = co_alg_grp, 0.200000
faction = co_hsp_grp, 0.200000
faction = co_ni_grp, 0.200000
faction = co_rs_grp, 0.200000
faction = co_ss_grp, 0.200000
[Object]
nickname = Li04_planet_Chisos
ids_name = 261124
pos = -18822, 0, -26830
archetype = planet_moonred_1500
ids_info = 66081
spin = 0, 0, 0
atmosphere_range = 1650
burn_color = 255, 222, 160
[zone]
nickname = Zone_Li04_Chisos_death
pos = -18822, 0, -26830
shape = SPHERE
size = 1575
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = Zone_Li04_East_Dallas_radioactive_area
pos = 19881, 0, -18122
shape = ELLIPSOID
size = 10000, 5000, 10000
damage = 10
spacedust = radioactivedust
spacedust_maxparticles = 150
sort = 99.500000
population_additive = false
[zone]
nickname = Zone_Li04_North_Dallas_debris_field
ids_name = 261222
pos = -2405, 0, -53463
shape = ELLIPSOID
size = 20000, 10000, 30000
property_flags = 129
ids_info = 66047
spacedust = debrisdust
spacedust_maxparticles = 100
visit = 36
comment = North field
sort = 12
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_j_grp, 8
faction_weight = fc_lr_grp, 8
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.300000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 3, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 3, 0.440000
faction = fc_j_grp, 1.000000
Music = zone_field_debris
[zone]
nickname = Zone_Li04_Pequena_Negra
ids_name = 261225
pos = -44367, 0, -54535
shape = ELLIPSOID
size = 20000, 20000, 30000
property_flags = 1343520
property_fog_color = 30.000000, 30.000000, 30.000000
ids_info = 66051
damage = 100
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
interference = 0.500000
sort = 99.500000
population_additive = false
Music = zone_nebula_dmatter
[zone]
nickname = Zone_Li04_Grande_Negra
ids_name = 261224
pos = -45048, 0, 48426
shape = ELLIPSOID
size = 20000, 20000, 30000
property_flags = 1343520
property_fog_color = 30.000000, 30.000000, 30.000000
ids_info = 66050
damage = 100
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
interference = 0.500000
sort = 99.500000
population_additive = false
Music = zone_nebula_dmatter
[zone]
nickname = Zone_Li04_Pequena_Negra_debris
pos = -44367, 0, -54535
shape = ELLIPSOID
size = 18000, 18000, 28000
property_flags = 130
visit = 128
sort = 99.500000
[zone]
nickname = Zone_Li04_Grande_Negra_debris
pos = -45048, 0, 48426
shape = ELLIPSOID
size = 18000, 18000, 28000
property_flags = 130
visit = 128
sort = 99.500000
[zone]
nickname = Zone_Li04_South_Dallas_debris_field
ids_name = 261223
pos = -503, 0, 59980
shape = ELLIPSOID
size = 20000, 10000, 30000
property_flags = 128
spacedust = debrisdust
spacedust_maxparticles = 100
visit = 36
comment = South Field
sort = 18
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 5
faction_weight = fc_x_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 4, 0.590000
faction = fc_lr_grp, 0.330000
faction = fc_x_grp, 0.670000
encounter = area_bh_assault, 4, 0.050000
faction = gd_bh_grp, 1.000000
Music = zone_field_debris
[zone]
nickname = Zone_Li04_East_Dallas_debris_field
ids_name = 261220
pos = 14981, 0, 22573
shape = ELLIPSOID
size = 8000, 3000, 8000
property_flags = 128
ids_info = 66048
spacedust = debrisdust
spacedust_maxparticles = 100
visit = 36
comment = West Field
sort = 22
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = gd_bh_grp, 1
encounter = area_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000
Music = zone_field_debris
[zone]
nickname = Zone_Li04_West_Dallas_debris_field
ids_name = 261221
pos = -41013, 0, -4138
shape = ELLIPSOID
size = 15000, 10000, 18000
property_flags = 128
ids_info = 66049
spacedust = debrisdust
spacedust_maxparticles = 100
visit = 36
comment = Eash Field
sort = 15
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_j_grp, 8
faction_weight = fc_lr_grp, 8
faction_weight = fc_x_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 4, 0.430000
faction = fc_lr_grp, 0.440000
faction = fc_x_grp, 0.560000
encounter = area_bh_assault, 4, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 4, 0.290000
faction = fc_j_grp, 1.000000
Music = zone_field_debris
[zone]
nickname = Zone_Li04_West_Dallas_radioactive_area
pos = -40239, 0, 2986
shape = ELLIPSOID
size = 10000, 5000, 8000
damage = 10
spacedust = radioactivedust
spacedust_maxparticles = 150
comment = . Radioactive
sort = 17
toughness = 4
density = 0
max_battle_size = 0
pop_type = exclusion
population_additive = false
[zone]
nickname = Zone_Li04_South_Dallas_radioactive_area
pos = 252, 0, 49772
shape = ELLIPSOID
size = 9000, 9000, 9000
spacedust = radioactivedust
spacedust_maxparticles = 150
comment = . Radioactive
sort = 20
toughness = 4
density = 0
max_battle_size = 0
pop_type = exclusion
[Object]
nickname = Li04_03
ids_name = 196795
pos = 39989, 0, -15661
archetype = l_dreadnought
ids_info = 65869
base = Li04_03_Base
dock_with = Li04_03_Base
reputation = li_n_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_captain_head, li_male_elite_body
difficulty_level = 4
loadout = li_dreadnought_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_02
ids_name = 196794
pos = 42208, 0, -21538
rotate = 0, -40, 0
archetype = prison
ids_info = 65875
base = Li04_02_Base
dock_with = Li04_02_Base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male3_head, li_male_guard_body
difficulty_level = 4
loadout = prison_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_moon_Abilene
ids_name = 261122
pos = 49199, 0, -26188
archetype = planet_moonblu_1000
ids_info = 66079
atmosphere_range = 1100
[zone]
nickname = Zone_Li04_Abilene_death
pos = 49199, 0, -26188
shape = SPHERE
size = 1050
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[Object]
nickname = Li04_05
ids_name = 196797
pos = 40730, 0, 18549
archetype = prison
base = Li04_05_Base
dock_with = Li04_05_Base
ids_info = 65877
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pi_pirate3_head, li_male_guard_body
difficulty_level = 4
loadout = prison_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li04_Sugarland_recycling_center
pos = 40730, -21, 18865
rotate = 0, 180, 0
archetype = mplatform
reputation = li_p_grp
difficulty_level = 4
loadout = mplatform_red_li_01
pilot = pilot_solar_hardest
parent = Li04_05
[Object]
nickname = Li04_planet_Brazos
ids_name = 261123
pos = 42517, 0, 18517
archetype = planet_gasblucld_1000
ids_info = 66080
atmosphere_range = 1150
[zone]
nickname = Zone_Li04_Brazos_death
pos = 42517, 0, 18517
shape = SPHERE
size = 1075
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = Zone_Li04_to_Li02_hole
pos = -44207, 0, -13064
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Li04_to_Li01_hole
ids_name = 260632
pos = -4198, 0, -65117
rotate = 0, 180, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li01, Li01_to_Li04_hole, gate_tunnel_bretonia
[Object]
nickname = Li04_to_Li02_hole
ids_name = 260634
pos = -44213, 0, -13052
rotate = 0, -120, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li02, Li02_to_Li04_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Li04_05
pos = -2111, 0, -48396
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = Zone_Li04_to_Li01_hole
pos = -4199, 0, -65106
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Li04_to_Iw02_hole
ids_name = 260633
pos = -2939, 0, 71820
archetype = jumphole
msg_id_prefix = gcs_refer_system_Iw02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Iw02, Iw02_to_Li04_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Li04_to_Iw02_hole
pos = -2935, 0, 71793
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Li04_wplatform_1
ids_name = 261164
pos = 34314, 0, -21442
rotate = 0, 21, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 4
loadout = weapon_platform_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li04_wplatform_2
ids_name = 261164
pos = 30750, 0, -30786
rotate = 0, 21, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 4
loadout = weapon_platform_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li04_wplatform_3
ids_name = 261164
pos = 27186, 0, -40129
rotate = 0, 21, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_4
ids_name = 261164
pos = 23623, 0, -49473
rotate = 0, 21, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_5
ids_name = 261164
pos = 20059, 0, -58816
rotate = 0, 21, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_6
ids_name = 261164
pos = 16496, 0, -68159
rotate = 0, 21, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_7
ids_name = 261164
pos = 12932, 0, -77503
rotate = 0, 21, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_8
ids_name = 261164
pos = 9368, 0, -86846
rotate = 0, 21, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li04_Fzone_boundary_north
pos = 21841, 0, -54144
rotate = 0, 21, 0
shape = BOX
size = 2000, 500, 70107
sort = 99.500000
[Object]
nickname = Li04_wplatform_9
ids_name = 261164
pos = 18673, 0, 78472
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_10
ids_name = 261164
pos = 20581, 0, 68655
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_11
ids_name = 261164
pos = 22488, 0, 58839
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_12
ids_name = 261164
pos = 24396, 0, 49022
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_co_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_13
ids_name = 261164
pos = 26303, 0, 39206
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_co_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_14
ids_name = 261164
pos = 28211, 0, 29390
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_15
ids_name = 261164
pos = 30118, 0, 19573
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_16
ids_name = 261164
pos = 32026, 0, 9757
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 4
loadout = weapon_platform_li_01
pilot = pilot_solar_easy
[Object]
nickname = Li04_wplatform_17
ids_name = 261164
pos = 33933, 0, -60
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li04_wplatform_18
ids_name = 261164
pos = 35841, 0, -9876
rotate = 0, -11, 0
archetype = wplatform
ids_info = 66171
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = weapon_platform_li_01
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li04_Fzone_boundary_south
pos = 27257, 0, 34298
rotate = 0, -11, 0
shape = BOX
size = 2000, 500, 90107
sort = 99.500000
[Object]
nickname = Li04_com_sat_1
ids_name = 261165
pos = 32472, 0, -26591
rotate = 0, 21, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_2
ids_name = 261165
pos = 28888, 0, -35926
rotate = 0, 21, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_3
ids_name = 261165
pos = 25305, 0, -45262
rotate = 0, 21, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_4
ids_name = 261165
pos = 21721, 0, -54598
rotate = 0, 21, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_5
ids_name = 261165
pos = 18137, 0, -63934
rotate = 0, 21, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_6
ids_name = 261165
pos = 14554, 0, -73270
rotate = 0, 21, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_7
ids_name = 261165
pos = 10970, 0, -82605
rotate = 0, 21, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_8
ids_name = 261165
pos = 34722, 0, -4356
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_9
ids_name = 261165
pos = 32844, 0, 5466
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_10
ids_name = 261165
pos = 30967, 0, 15289
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_11
ids_name = 261165
pos = 29090, 0, 25111
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_12
ids_name = 261165
pos = 27213, 0, 34933
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_13
ids_name = 261165
pos = 25336, 0, 44755
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_14
ids_name = 261165
pos = 23459, 0, 54578
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_15
ids_name = 261165
pos = 21582, 0, 64400
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[Object]
nickname = Li04_com_sat_16
ids_name = 261165
pos = 19762, 0, 73793
rotate = 0, 169, 0
archetype = com_sat
ids_info = 66148
reputation = li_n_grp
[LightSource]
nickname = Houston_light
pos = 42392, 0, -16836
color = 150, 120, 90
range = 12000
type = POINT
attenuation = 1, 0, 0.000000
[LightSource]
nickname = Brazos_light
pos = 41686, 0, 18307
color = 206, 217, 253
range = 6000
type = POINT
attenuation = 1, 0, 0.000000
[zone]
nickname = zone_pop_houston_planet
pos = 42508, 0, -17201
shape = SPHERE
size = 5500
comment = Houston
sort = 3
toughness = 2
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, li_n_grp, base_cluster_law
relief_time = 10
faction_weight = li_n_grp, 6
faction_weight = li_p_grp, 6
faction_weight = li_p_grp_prisoners, 5
faction_weight = co_alg_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 5
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.090000
faction = li_n_grp, 0.500000
faction = li_p_grp, 0.500000
encounter = area_armored_prisoner, 2, 0.030000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.090000
faction = co_hsp_grp, 0.330000
faction = co_me_grp, 0.330000
faction = co_ss_grp, 0.330000
encounter = area_trade_transport, 2, 0.090000
faction = co_alg_grp, 0.170000
faction = co_hsp_grp, 0.170000
faction = co_me_grp, 0.170000
faction = co_ni_grp, 0.170000
faction = co_rs_grp, 0.170000
faction = co_ss_grp, 0.170000
encounter = area_trade_armored, 2, 0.040000
faction = co_os_grp, 1.000000
encounter = area_lifter, 2, 0.040000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 2, 0.040000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
[zone]
nickname = zone_pop_houston_military
pos = 38201, 0, -15781
shape = SPHERE
size = 7000
comment = . Houston extend military
sort = 4
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = li_n_grp, 20
faction_weight = li_p_grp, 5
encounter = area_scout, 2, 0.670000
faction = li_n_grp, 0.800000
faction = li_p_grp, 0.200000
[zone]
nickname = zone_pop_houston_police
pos = 44983, 0, -26620
shape = SPHERE
size = 15000
comment = . Houston extend police
sort = 5
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = li_p_grp, 20
encounter = area_scout, 2, 0.670000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_pop_brazos_planet
pos = 39428, 0, 19065
shape = SPHERE
size = 4000, 4000, 6000
comment = Brazos-Sugerland Prison
sort = 10
toughness = 2
density = 9
repop_time = 10
max_battle_size = 6
pop_type = li_p_grp, single_base_law
relief_time = 20
faction_weight = li_p_grp, 10
faction_weight = li_p_grp_prisoners, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.270000
faction = li_p_grp, 1.000000
encounter = area_armored_prisoner, 2, 0.110000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_pop_junker_base
pos = -2223, 0, -48256
shape = SPHERE
size = 4000
comment = . Junker base
sort = 14
toughness = 3
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_j_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_j_grp, 15
faction_weight = fc_lr_grp, 15
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_scout, 3, 0.050000
faction = fc_lr_grp, 1.000000
encounter = area_defend, 3, 0.100000
faction = fc_j_grp, 1.000000
encounter = area_bh_assault, 3, 0.020000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 3, 0.070000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 3, 0.290000
faction = fc_j_grp, 1.000000
encounter = area_trade_smuggler, 3, 0.120000
faction = fc_j_grp, 1.000000
encounter = area_trade_freighter_smuggler, 3, 0.020000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_pop_brazos_police
pos = 43632, 0, 22131
shape = SPHERE
size = 9000
comment = . Brazos extend
sort = 11
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = li_p_grp, 10
encounter = area_scout, 2, 0.670000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_pop_sun
pos = 34, 0, 75
shape = SPHERE
size = 15000
spacedust = Dust
spacedust_maxparticles = 1
sort = 99.500000
[zone]
nickname = zone_pop_aldrin_hole
pos = -2982, 0, 71733
shape = SPHERE
size = 5000
comment = . Aldrin hole
sort = 19
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_lr_grp, 10
faction_weight = fc_x_grp, 20
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 4, 0.200000
faction = fc_lr_grp, 0.330000
faction = fc_x_grp, 0.670000
encounter = area_bh_assault, 4, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.070000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 4, 0.230000
faction = fc_x_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.020000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_li04_pop_hunters_fields
pos = -110, 0, 53908
shape = ELLIPSOID
size = 20000, 10000, 37000
comment = . South field extend
sort = 21
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = gd_bh_grp, 2
encounter = area_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_li04_pop_NY_hole
pos = -4076, 0, -65166
shape = SPHERE
size = 3000
comment = . NY hole
sort = 13
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_j_grp, 10
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_bh_scout, 4, 0.090000
faction = fc_j_grp, 1.000000
encounter = area_defend, 4, 0.090000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.090000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 4, 0.260000
faction = fc_j_grp, 1.000000
encounter = area_trade_smuggler, 4, 0.090000
faction = fc_j_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.030000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_li04_pop_california_hole
pos = -44109, 0, -13174
shape = SPHERE
size = 3000
comment = . California hole
sort = 16
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_j_grp, 8
faction_weight = fc_lr_grp, 8
faction_weight = fc_x_grp, 10
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_bh_scout, 4, 0.060000
faction = fc_j_grp, 1.000000
encounter = area_defend, 4, 0.130000
faction = fc_lr_grp, 0.440000
faction = fc_x_grp, 0.560000
encounter = area_bh_assault, 4, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.060000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 4, 0.300000
faction = fc_j_grp, 0.580000
faction = fc_x_grp, 0.420000
encounter = area_trade_smuggler, 4, 0.060000
faction = fc_j_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.020000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts1_1
pos = -23199, 0, -30601
rotate = 90, 50, 180
shape = CYLINDER
size = 750, 54461
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.160000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.070000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts2_1
pos = 4556, 0, -29522
rotate = 90, -19, 180
shape = CYLINDER
size = 750, 39437
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_j_grp, 0.500000
faction = fc_ou_grp, 0.500000
[zone]
nickname = Zone_Li04_path_outcasts2_2
pos = 26190, 0, 4135
rotate = 90, -45, 180
shape = CYLINDER
size = 750, 42217
attack_ids = 3
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_j_grp, 0.500000
faction = fc_ou_grp, 0.500000
[zone]
nickname = Zone_Li04_path_outcasts3_1
pos = 4829, 0, -39074
rotate = 90, -37, 180
shape = CYLINDER
size = 750, 23934
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts3_2
pos = 23515, 0, -29801
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 22820
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts3_3
pos = 30076, 0, -43103
rotate = -90, 21, 0
shape = CYLINDER
size = 750, 27387
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts3_4
pos = 11323, 0, -52150
rotate = 90, 74, 180
shape = CYLINDER
size = 750, 28470
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts4_1
pos = 11315, 0, -52258
rotate = -90, -75, 0
shape = CYLINDER
size = 750, 28360
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts4_2
pos = 18945, 0, -72044
rotate = -90, 21, 0
shape = CYLINDER
size = 750, 34036
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts4_3
pos = 13045, 0, -89468
rotate = -90, -9, 0
shape = CYLINDER
size = 750, 2722
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts4_4
pos = 5507, 0, -69496
rotate = 90, 20, 180
shape = CYLINDER
size = 750, 45361
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 4
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li04_path_outcasts5_1
pos = -3173, 0, -56800
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 16292
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts5, 1
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.160000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.070000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_universal1_1
pos = 41028, 0, 926
rotate = -90, -2, 0
shape = CYLINDER
size = 750, 34144
sort = 99
toughness = 2
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = universal1, 1
usage = trade
mission_eligible = true
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 5
faction_weight = co_ss_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_gov_patrol, 2, 0.020000
faction = li_p_grp, 1.000000
encounter = tradep_armored_prisoner, 2, 0.110000
faction = li_p_grp, 1.000000
encounter = tradep_trade_freighter, 2, 0.090000
faction = co_ss_grp, 1.000000
encounter = tradep_trade_transport, 2, 0.100000
faction = co_ss_grp, 1.000000
[zone]
nickname = Zone_Li04_path_republican1_1
pos = 61528, 0, 22364
rotate = 90, -83, 180
shape = CYLINDER
size = 750, 40940
sort = 99
toughness = 2
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = republican1, 1
usage = trade
mission_eligible = true
faction_weight = co_alg_grp, 5
faction_weight = co_rs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 2, 0.330000
faction = co_alg_grp, 0.330000
faction = co_rs_grp, 0.670000
[zone]
nickname = Zone_Li04_path_junkers1_1
pos = -17905, 0, -35229
rotate = 90, 50, 180
shape = CYLINDER
size = 750, 42187
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 1, 8
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers1_2
pos = -35797, 0, -19870
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 4585
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 2
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers1_3
pos = -42324, 0, -17592
rotate = 90, 83, 180
shape = CYLINDER
size = 750, 9518
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 3
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers1_4
pos = -48969, 0, -12556
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 9392
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 4
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers1_5
pos = -45970, 0, -7161
rotate = 90, -79, 180
shape = CYLINDER
size = 750, 9633
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 5
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers1_6
pos = -35326, 0, -7400
rotate = -90, -78, 0
shape = CYLINDER
size = 750, 11688
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers1_7
pos = -31798, 0, -15074
rotate = -90, 20, 0
shape = CYLINDER
size = 750, 13537
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 7
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers2_1
pos = 3401, 0, -43510
rotate = 90, -48, 180
shape = CYLINDER
size = 750, 15486
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers2_2
pos = 3329, 0, -34116
rotate = 90, 55, 180
shape = CYLINDER
size = 750, 14124
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers2_3
pos = -7588, 0, -41189
rotate = -90, 24, 0
shape = CYLINDER
size = 750, 24337
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers2_4
pos = -12434, 0, -61522
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 18110
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers2_5
pos = -3507, 0, -73847
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 18364
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 5
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers2_6
pos = 9195, 0, -71351
rotate = 90, -35, 180
shape = CYLINDER
size = 750, 13651
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 6
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers2_7
pos = 13226, 0, -59338
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 12489
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 7
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers2_8
pos = 5216, 0, -50705
rotate = 90, 74, 180
shape = CYLINDER
size = 750, 16557
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 8
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers3_1
pos = 25826, 0, -45141
rotate = 90, -83, 180
shape = CYLINDER
size = 750, 57587
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers3_2
pos = 52761, 0, -24287
rotate = 90, 6, 180
shape = CYLINDER
size = 750, 34504
attack_ids = 2
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers3_3
pos = 45822, 0, -12042
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 14263
attack_ids = 1, 2, 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers3_4
pos = 31569, 0, -8220
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 25101
attack_ids = 1, 2, 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers3_5
pos = 16880, 0, -5077
rotate = -90, 45, 0
shape = CYLINDER
size = 750, 15839
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers3, 5
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers3_6
pos = 4375, 0, -30014
rotate = -90, 20, 0
shape = CYLINDER
size = 750, 40650
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers3, 6
usage = patrol
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues1_1
pos = -759, 0, -57752
rotate = -90, -10, 0
shape = CYLINDER
size = 750, 19902
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues1_2
pos = 8144, 0, -74491
rotate = -90, -47, 0
shape = CYLINDER
size = 750, 19693
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues1_3
pos = 23513, 0, -60164
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 45132
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues1_4
pos = 14432, 0, -43826
rotate = -90, 74, 0
shape = CYLINDER
size = 750, 35559
attack_ids = 1
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues2_1
pos = 336, 0, -35574
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 27584
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 1, 9
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues2_4
pos = 33385, 0, 22373
rotate = 90, 10, 180
shape = CYLINDER
size = 750, 32646
attack_ids = 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues2_5
pos = 22259, 0, 41868
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 17479
attack_ids = 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues2_6
pos = 10251, 0, 34519
rotate = -90, 20, 0
shape = CYLINDER
size = 750, 22499
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues2_2
pos = 11784, 0, -13084
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 25035
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 2, 8
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues2_3
pos = 28613, 0, 1005
rotate = 90, -56, 180
shape = CYLINDER
size = 750, 18634
attack_ids = 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues2_7
pos = 13617, 0, 9845
rotate = -90, -27, 0
shape = CYLINDER
size = 750, 31436
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues3_1
pos = 435, 0, -34929
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 26527
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues3, 1
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues3_2
pos = 11943, 0, -13047
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 24835
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues3, 2
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues3_3
pos = 16210, 0, 23915
rotate = 90, 9, 180
shape = CYLINDER
size = 750, 56955
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues3, 3
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues3_4
pos = 4375, 0, 61820
rotate = 90, 36, 180
shape = CYLINDER
size = 750, 23938
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues3, 4
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues4_1
pos = -35907, 0, -8562
rotate = 90, -62, 180
shape = CYLINDER
size = 750, 18315
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 1
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues4_2
pos = -29117, 0, 1962
rotate = 90, 13, 180
shape = CYLINDER
size = 750, 12389
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 2
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues4_3
pos = -21379, 0, 21139
rotate = 90, -35, 180
shape = CYLINDER
size = 750, 31615
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 3
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues4_4
pos = -12375, 0, 40043
rotate = 90, 1, 180
shape = CYLINDER
size = 750, 11457
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 4
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues4_5
pos = -7693, 0, 58794
rotate = 90, -20, 180
shape = CYLINDER
size = 750, 27327
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 5
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues5_1
pos = 22053, 0, 71510
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 50605
attack_ids = 3
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues5, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues5_2
pos = 45851, 0, 44356
rotate = -90, 3, 0
shape = CYLINDER
size = 750, 53634
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues5, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues5_3
pos = 43389, 0, 16914
rotate = -90, 56, 0
shape = CYLINDER
size = 750, 1865
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues5, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues5_4
pos = 41582, 0, 16836
rotate = 90, 62, 180
shape = CYLINDER
size = 750, 1937
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues5, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues5_5
pos = 40822, 0, 18442
rotate = 90, -10, 180
shape = CYLINDER
size = 750, 2055
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues5, 5
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues5_6
pos = 29716, 0, 20779
rotate = 90, 84, 180
shape = CYLINDER
size = 750, 22520
attack_ids = 3
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues5, 6
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues5_7
pos = 15950, 0, 42301
rotate = 90, 7, 180
shape = CYLINDER
size = 750, 40690
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues5, 7
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues5_8
pos = 5018, 0, 67251
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 19115
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues5, 8
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues6_1
pos = 23627, 0, 67119
rotate = -90, -80, 0
shape = CYLINDER
size = 750, 54755
attack_ids = 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 1, 8
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues6_2
pos = 61646, 0, 42957
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 44296
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 2, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues6_3
pos = 74361, 0, 20525
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 6872
attack_ids = 2
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues6_4
pos = 65019, 0, 6459
rotate = -90, 45, 0
shape = CYLINDER
size = 750, 31033
attack_ids = 2
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues6_5
pos = 54001, 0, 8398
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 25663
attack_ids = 2
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_rogues6_6
pos = 63274, 0, 22464
rotate = 90, -83, 180
shape = CYLINDER
size = 750, 18336
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_1
pos = -8964, 0, 51306
rotate = -90, 16, 0
shape = CYLINDER
size = 750, 43354
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 1, 15
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_2
pos = -22831, 0, 19286
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 26900
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 2, 14
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_3
pos = -29180, 0, 1973
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 12485
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 3, 13
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_4
pos = -34646, 0, -8005
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 15466
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 4, 12
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_5
pos = -38724, 0, -15921
rotate = -90, -34, 0
shape = CYLINDER
size = 750, 9747
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 5, 11
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_6
pos = -28162, 0, -26484
rotate = -90, -50, 0
shape = CYLINDER
size = 750, 20227
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 6, 10
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_7
pos = -11299, 0, -41099
rotate = -90, -48, 0
shape = CYLINDER
size = 750, 24006
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 7
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_8
pos = -233, 0, -43122
rotate = 90, -19, 180
shape = CYLINDER
size = 750, 12542
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 8
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos1_9
pos = -9229, 0, -35086
rotate = -90, -80, 0
shape = CYLINDER
size = 750, 22451
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 9
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos2_1
pos = 10695, 0, 71725
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 27903
attack_ids = 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos2_2
pos = 27753, 0, 54955
rotate = -90, -10, 0
shape = CYLINDER
size = 750, 33549
attack_ids = 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos2_3
pos = 22441, 0, 41672
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 17715
attack_ids = 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos2_4
pos = 12868, 0, 51174
rotate = 90, 11, 180
shape = CYLINDER
size = 750, 12415
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos2_5
pos = 4047, 0, 64713
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 20908
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 5
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos3_1
pos = 25455, 0, 52501
rotate = -90, -56, 0
shape = CYLINDER
size = 750, 69448
attack_ids = 3
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos3_2
pos = 53978, 0, 7356
rotate = -90, 1, 0
shape = CYLINDER
size = 750, 50870
attack_ids = 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos3_3
pos = 49365, 0, -21663
rotate = -90, 51, 0
shape = CYLINDER
size = 750, 10961
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos3_4
pos = 43254, 0, -23268
rotate = 90, 43, 180
shape = CYLINDER
size = 750, 4941
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos4_1
pos = 25401, 0, 51163
rotate = -90, -54, 0
shape = CYLINDER
size = 750, 70857
attack_ids = 3
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 1, 7
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos4_2
pos = 58937, 0, 26760
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 11692
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 2
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos4_3
pos = 70526, 0, 23757
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 13460
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 3
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos4_4
pos = 80234, 0, 24271
rotate = -90, -90, 0
shape = CYLINDER
size = 750, 5595
attack_ids = 2
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 4
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos4_5
pos = 69440, 0, 10770
rotate = -90, 45, 0
shape = CYLINDER
size = 750, 38230
attack_ids = 2
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 5
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_xenos4_6
pos = 54989, 0, 13811
rotate = 90, 3, 180
shape = CYLINDER
size = 750, 33034
attack_ids = 2
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 6
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty1_1
pos = 12723, 0, 24158
rotate = 90, 79, 180
shape = CYLINDER
size = 750, 56715
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty1_2
pos = -21555, 0, 20405
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 22194
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty1_3
pos = -29927, 0, 2453
rotate = -90, 13, 0
shape = CYLINDER
size = 750, 17723
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty1_4
pos = -38272, 0, -9707
rotate = -90, 62, 0
shape = CYLINDER
size = 750, 14186
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty2_1
pos = 33535, 0, 29139
rotate = 90, 34, 180
shape = CYLINDER
size = 750, 26914
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty2_2
pos = 19983, 0, 42673
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 12470
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty2_3
pos = 6021, 0, 39836
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 19013
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty2_4
pos = -1634, 0, 30661
rotate = -90, -6, 0
shape = CYLINDER
size = 750, 7807
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty2_5
pos = 8623, 0, 17948
rotate = -90, -48, 0
shape = CYLINDER
size = 750, 26097
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty2_6
pos = 29803, 0, 14232
rotate = 90, -66, 180
shape = CYLINDER
size = 750, 24616
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty3_1
pos = 4196, 0, 64797
rotate = -90, -45, 0
shape = CYLINDER
size = 750, 21010
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty3_2
pos = 11841, 0, 48348
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 17680
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty3_3
pos = 22432, 0, 15065
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 52770
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty3_4
pos = 36719, 0, -12791
rotate = -90, -48, 0
shape = CYLINDER
size = 750, 10228
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty4_1
pos = 36626, 0, -17826
rotate = 90, 53, 180
shape = CYLINDER
size = 750, 14663
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 1, 10
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty4_2
pos = 20661, 0, 4148
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 40109
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 2, 9
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty4_3
pos = -3076, 0, 18213
rotate = -90, 76, 0
shape = CYLINDER
size = 750, 27998
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty4_4
pos = -23099, 0, 12317
rotate = -90, 69, 0
shape = CYLINDER
size = 750, 13427
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty4_5
pos = -20207, 0, 22636
rotate = 90, -36, 180
shape = CYLINDER
size = 750, 31387
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 5
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty4_6
pos = -8972, 0, 51213
rotate = 90, -7, 180
shape = CYLINDER
size = 750, 31578
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 6
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty4_7
pos = 4488, 0, 62779
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 24203
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 7
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty4_8
pos = 13276, 0, 40099
rotate = -90, 8, 0
shape = CYLINDER
size = 750, 37151
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 8
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty5_1
pos = 24701, 0, 1887
rotate = -90, 44, 0
shape = CYLINDER
size = 750, 47789
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty5_2
pos = 10137, 0, -22555
rotate = -90, -16, 0
shape = CYLINDER
size = 750, 14519
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty5_3
pos = 7024, 0, -44226
rotate = -90, 19, 0
shape = CYLINDER
size = 750, 30716
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty5_4
pos = -757, 0, -58021
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 5366
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty5_5
pos = -10262, 0, -46575
rotate = 90, 33, 180
shape = CYLINDER
size = 750, 25115
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty5_6
pos = -4537, 0, -25723
rotate = 90, -51, 180
shape = CYLINDER
size = 750, 32161
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty6_1
pos = 29859, 0, -24734
rotate = -90, 49, 0
shape = CYLINDER
size = 750, 28974
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty6_2
pos = 11126, 0, -38953
rotate = -90, 59, 0
shape = CYLINDER
size = 750, 17816
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty6_3
pos = 1414, 0, -52591
rotate = -90, 13, 0
shape = CYLINDER
size = 750, 18162
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty6_4
pos = -6514, 0, -62188
rotate = -90, 84, 0
shape = CYLINDER
size = 750, 11694
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty6_5
pos = -9058, 0, -47708
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 30781
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty6_6
pos = 6567, 0, -33464
rotate = -90, -86, 0
shape = CYLINDER
size = 750, 24373
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty7_1
pos = 28637, 0, -30873
rotate = -90, 54, 0
shape = CYLINDER
size = 750, 32770
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty7_2
pos = 3497, 0, -42065
rotate = -90, 82, 0
shape = CYLINDER
size = 750, 23524
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty7_3
pos = -24617, 0, -29660
rotate = 90, 49, 180
shape = CYLINDER
size = 750, 42817
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty7_4
pos = -36456, 0, -11087
rotate = 90, -44, 180
shape = CYLINDER
size = 750, 12697
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty7_5
pos = -18179, 0, -19426
rotate = -90, -47, 0
shape = CYLINDER
size = 750, 37582
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty7_6
pos = 5509, 0, -36451
rotate = -90, -68, 0
shape = CYLINDER
size = 750, 21266
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty8_1
pos = 31913, 0, -28986
rotate = -90, 56, 0
shape = CYLINDER
size = 750, 25390
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty8_2
pos = 16962, 0, -39855
rotate = -90, 50, 0
shape = CYLINDER
size = 750, 11215
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty8_3
pos = 3113, 0, -52124
rotate = -90, 48, 0
shape = CYLINDER
size = 750, 25395
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty8_4
pos = 3453, 0, -63289
rotate = -90, -75, 0
shape = CYLINDER
size = 750, 20066
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty8_5
pos = 13726, 0, -57923
rotate = 90, -3, 180
shape = CYLINDER
size = 750, 16175
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_bounty8_6
pos = 17759, 0, -42993
rotate = 90, -28, 180
shape = CYLINDER
size = 750, 15149
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy1_1
pos = 30957, 0, 34844
rotate = -90, -10, 0
shape = CYLINDER
size = 750, 105017
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy2_1
pos = 61908, 0, 4027
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 59901
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy3_1
pos = 32156, 0, -3830
rotate = 90, 34, 180
shape = CYLINDER
size = 750, 31279
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 1, 9
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy3_2
pos = 22916, 0, 22721
rotate = 90, 2, 180
shape = CYLINDER
size = 750, 26834
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 2
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy3_3
pos = 18780, 0, 44187
rotate = 90, 25, 180
shape = CYLINDER
size = 750, 17354
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 3
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy3_4
pos = 7267, 0, 57199
rotate = 90, 57, 180
shape = CYLINDER
size = 750, 18398
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 4
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy3_5
pos = -6894, 0, 56316
rotate = -90, 47, 0
shape = CYLINDER
size = 750, 17204
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 5
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy3_6
pos = -14553, 0, 39866
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 20976
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 6
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy3_7
pos = -8628, 0, 29259
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 14252
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 7
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy3_8
pos = 10928, 0, 18996
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 31761
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 8
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy4_1
pos = 29951, 0, -24613
rotate = -90, 49, 0
shape = CYLINDER
size = 750, 28859
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 1, 6
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy4_2
pos = -1517, 0, -27225
rotate = 90, 71, 180
shape = CYLINDER
size = 750, 43150
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 2
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy4_3
pos = -24587, 0, -27595
rotate = -90, 19, 0
shape = CYLINDER
size = 750, 15298
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 3
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy4_4
pos = -19001, 0, -39353
rotate = -90, -61, 0
shape = CYLINDER
size = 750, 18315
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 4
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy4_5
pos = 3923, 0, -38909
rotate = 90, -72, 180
shape = CYLINDER
size = 750, 30966
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 5
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy5_1
pos = 29293, 0, -32567
rotate = -90, 32, 0
shape = CYLINDER
size = 750, 43153
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 1, 6
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy5_2
pos = 10966, 0, -62381
rotate = -90, 31, 0
shape = CYLINDER
size = 750, 26441
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 2
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy5_3
pos = -5207, 0, -75147
rotate = -90, 82, 0
shape = CYLINDER
size = 750, 18621
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 3
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy5_4
pos = -16346, 0, -68283
rotate = 90, 13, 180
shape = CYLINDER
size = 750, 16623
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 4
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_navy5_5
pos = -172, 0, -55581
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 36899
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 5
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police1_1
pos = 26225, 0, -52961
rotate = -90, 21, 0
shape = CYLINDER
size = 750, 80340
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 2, 0.330000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_1
pos = 40966, 0, -18599
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 4646
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_2
pos = 40922, 0, -24574
rotate = -90, -4, 0
shape = CYLINDER
size = 750, 6954
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 2
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_3
pos = 45500, 0, -31412
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 10656
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 3
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_4
pos = 51082, 0, -27094
rotate = 90, -9, 180
shape = CYLINDER
size = 750, 15177
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 4
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_5
pos = 48609, 0, 3914
rotate = 90, 9, 180
shape = CYLINDER
size = 750, 47231
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 5
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_6
pos = 41314, 0, 27486
rotate = 90, 88, 180
shape = CYLINDER
size = 750, 6954
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 6
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_7
pos = 36417, 0, 24242
rotate = -90, 21, 0
shape = CYLINDER
size = 750, 7084
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 7
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_8
pos = 34505, 0, 19920
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 2090
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 8
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police2_9
pos = 37073, 0, 1163
rotate = -90, -10, 0
shape = CYLINDER
size = 750, 35877
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police2, 9
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police3_1
pos = 34555, 0, 14952
rotate = -90, 65, 0
shape = CYLINDER
size = 750, 14574
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police3_2
pos = 19337, 0, 13592
rotate = 90, 78, 180
shape = CYLINDER
size = 750, 17278
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 2
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police3_3
pos = 8602, 0, 19622
rotate = 90, 27, 180
shape = CYLINDER
size = 750, 9293
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 3
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police3_4
pos = 12045, 0, 26395
rotate = 90, -66, 180
shape = CYLINDER
size = 750, 12172
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 4
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = Zone_Li04_path_police3_5
pos = 29445, 0, 23966
rotate = -90, -67, 0
shape = CYLINDER
size = 750, 25364
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 5
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[Object]
nickname = 600
ids_name = 60213
pos = 40731, -400, 18549
rotate = -90, 0, 0
archetype = space_industrial
reputation = li_p_grp
parent = Li04_05
[Object]
nickname = Li04_space_tankl4_1
ids_name = 60251
pos = 40731, -400, 18347
archetype = space_tankl4
reputation = li_p_grp
[Object]
nickname = Li04_space_tankl4_4
ids_name = 60251
pos = 40731, -400, 18750
archetype = space_tankl4
reputation = li_p_grp
parent = Li04_05
[zone]
nickname = Zone_Li04_Houston_dust_exclusion
pos = 45890, 0, -18408
shape = SPHERE
size = 7000
spacedust = Dust
spacedust_maxparticles = 30
sort = 99.500000
[zone]
nickname = Zone_Li04_Brazos_dust_exclusion
pos = 42547, 0, 18587
shape = SPHERE
size = 2000
spacedust = Dust
spacedust_maxparticles = 30
sort = 99.500000
[Object]
nickname = Li04_mplatform_1
pos = 40730, -21, 18228
archetype = mplatform
reputation = li_p_grp
difficulty_level = 4
loadout = mplatform_red_li_01
pilot = pilot_solar_hardest
parent = Li04_05
[Object]
nickname = Li04_space_tankl4_2
pos = 40531, -400, 18549
rotate = 0, 90, 0
archetype = space_tankl4
parent = Li04_05
[Object]
nickname = Li04_space_tankl4_3
ids_name = 60251
pos = 40928, -400, 18549
rotate = 0, 90, 0
archetype = space_tankl4
reputation = li_p_grp
parent = Li04_05
[zone]
nickname = Zone_Li04_Houston_death
pos = 45697, 0, -18496
shape = SPHERE
size = 4100
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = Zone_Li04_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 13000
damage = 10000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[Object]
nickname = Li04_space_tanklx4_1
pos = 15763, 0, 26193
archetype = space_tanklx4
[Object]
nickname = Li04_space_tankl4_5
pos = 15763, 30, 25964
archetype = space_tankl4
[Object]
nickname = Li04_debris_large01_1
pos = 19869, 0, 22456
archetype = debris_large01
[Object]
nickname = Li04_debris_large01_2
pos = 10445, 0, 24602
archetype = debris_large01
[Object]
nickname = Li04_debris_large01_3
pos = 12781, 0, 14203
archetype = debris_large01
[Object]
nickname = Li04_debris_large01_4
pos = 19974, 0, -24455
archetype = debris_large01
[Object]
nickname = Li04_debris_large01_5
pos = 11655, 0, 40540
archetype = debris_large01
[Object]
nickname = Li04_debris_large01_6
pos = 10877, 0, 66325
archetype = debris_large01
[Object]
nickname = Li04_debris_large01_7
pos = 500, 0, 28991
archetype = debris_large01
[Object]
nickname = Li04_debris_med01_1
pos = 18911, 0, 22901
archetype = debris_med01
[Object]
nickname = Li04_debris_med01_2
pos = 17654, 0, 29313
archetype = debris_med01
[Object]
nickname = Li04_debris_med02_1
pos = 13903, 0, 17104
archetype = debris_med02
[Object]
nickname = Li04_debris_med02_2
pos = 9495, 0, 20012
archetype = debris_med02
[Object]
nickname = Li04_debris_xlarge01_1
pos = 18738, 0, 21028
archetype = debris_xlarge01
[Object]
nickname = Li04_space_tanklx4_2
pos = 15763, 230, 26193
rotate = 180, 0, 0
archetype = space_tanklx4
[Object]
nickname = Li04_01
ids_name = 196793
pos = 45697, 0, -18496
archetype = planet_desormed_4000
base = Li04_01_Base
ids_info = 65873
atmosphere_range = 4200
reputation = li_p_grp
[LightSource]
nickname = Walker_light
pos = -4929, -15000, 109631
color = 206, 114, 0
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = Zone_Li04_path_junkers4_1
pos = 30023, 0, -25418
rotate = -90, 51, 0
shape = CYLINDER
size = 750, 28662
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers4, 1
usage = trade
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 3, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 3, 0.300000
faction = fc_j_grp, 1.000000
[zone]
nickname = Zone_Li04_path_junkers4_2
pos = 8429, 0, -41318
rotate = -90, 56, 0
shape = CYLINDER
size = 750, 25021
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers4, 2
usage = trade
mission_eligible = true
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 3, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 3, 0.300000
faction = fc_j_grp, 1.000000
[Object]
nickname = Li04_hazard_buoy_1
ids_name = 261163
pos = 19862, 0, -28189
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_2
ids_name = 261163
pos = 21688, 0, -27911
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_3
ids_name = 261163
pos = 23748, 0, -27474
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_4
ids_name = 261163
pos = 25380, 0, -26442
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_5
ids_name = 261163
pos = 27012, 0, -25250
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_6
ids_name = 261163
pos = 28061, 0, -23741
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_7
ids_name = 261163
pos = 29227, 0, -22034
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_8
ids_name = 261163
pos = 29577, 0, -20167
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_9
ids_name = 261163
pos = 29966, 0, -18182
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_10
ids_name = 261163
pos = 29616, 0, -16196
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_11
ids_name = 261163
pos = 29227, 0, -14210
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_12
ids_name = 261163
pos = 28139, 0, -12622
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_13
ids_name = 261163
pos = 26973, 0, -10954
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_14
ids_name = 261163
pos = 25497, 0, -9961
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_15
ids_name = 261163
pos = 23748, 0, -8770
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_16
ids_name = 261163
pos = 22038, 0, -8452
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_17
ids_name = 261163
pos = 19862, 0, -8055
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_18
ids_name = 261163
pos = 18190, 0, -8373
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_19
ids_name = 261163
pos = 15975, 0, -8849
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_20
ids_name = 261163
pos = 14460, 0, -9922
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_21
ids_name = 261163
pos = 12711, 0, -11034
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_22
ids_name = 261163
pos = 11778, 0, -12384
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_23
ids_name = 261163
pos = 10574, 0, -14290
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_24
ids_name = 261163
pos = 10185, 0, -16077
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_25
ids_name = 261163
pos = 9757, 0, -18142
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_26
ids_name = 261163
pos = 10146, 0, -20207
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_27
ids_name = 261163
pos = 10535, 0, -22113
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_28
ids_name = 261163
pos = 11584, 0, -23622
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_29
ids_name = 261163
pos = 12789, 0, -25290
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_30
ids_name = 261163
pos = 14343, 0, -26362
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_31
ids_name = 261163
pos = 16053, 0, -27434
archetype = hazard_buoy
[Object]
nickname = Li04_hazard_buoy_32
ids_name = 261163
pos = 17841, 0, -27831
archetype = hazard_buoy
[Object]
nickname = Li04_space_beamx_dmg_1
pos = 13171, -200, 19651
rotate = 40, 40, 40
archetype = space_beamx_dmg
[Object]
nickname = Li04_space_beamx_dmg_2
pos = -1215, 200, 70640
rotate = 60, 20, 20
archetype = space_beamx_dmg
[Object]
nickname = Li04_space_beaml_dmg_1
pos = -10109, -200, 67059
rotate = 40, 40, 60
archetype = space_beaml_dmg
[Object]
nickname = Li04_space_beaml_dmg_2
pos = -45730, 0, 33587
rotate = 20, 80, 80
archetype = space_beaml_dmg
[Object]
nickname = Li04_space_beaml_dmg_3
pos = -36780, 200, 42367
rotate = 10, 60, 20
archetype = space_beaml_dmg
[Object]
nickname = Li04_space_beaml_dmg_4
pos = -42866, -200, 60292
rotate = 40, 40, 40
archetype = space_beaml_dmg
[Object]
nickname = Li04_space_beamx_dmg_3
pos = -45888, 200, 47145
rotate = 40, 40, 40
archetype = space_beamx_dmg
[Object]
nickname = Li04_space_beamx_dmg_4
pos = -42809, 0, -12917
rotate = 60, 90, 0
archetype = space_beamx_dmg
[Object]
nickname = Li04_space_beaml_dmg_5
pos = -37967, 0, -1210
rotate = 50, 0, 0
archetype = space_beaml_dmg
[Object]
nickname = Li04_space_beaml_dmg_7
pos = -34049, -100, -50067
rotate = -30, 40, 90
archetype = space_beaml_dmg
[Object]
nickname = Li04_space_beamx_dmg_5
pos = 1719, 200, -46383
rotate = 30, 30, 30
archetype = space_beamx_dmg
[Object]
nickname = Li04_space_beamx_dmg_6
pos = -3962, -200, -61150
rotate = -60, 30, 60
archetype = space_beamx_dmg
[Object]
nickname = Li04_space_beaml_dmg_8
pos = 4632, -200, -39442
rotate = -40, 40, 40
archetype = space_beaml_dmg
[Object]
nickname = Li04_space_beaml_dmg_9
pos = 1928, 200, -65653
rotate = 20, 20, 20
archetype = space_beaml_dmg
[zone]
nickname = zone_li04_pop_ambient_nw
pos = -15417, 0, -32936
rotate = 0, -45, 0
shape = ELLIPSOID
size = 46146, 8000, 90840
comment = Ambient Pop
sort = 51
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lr_grp, 5
faction_weight = gd_bh_grp, 5
encounter = area_scout, 3, 0.330000
faction = fc_lr_grp, 1.000000
encounter = area_bh_scout, 3, 0.500000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_li04_pop_ambient_sw
pos = -548, 0, 46179
rotate = 0, -30, 0
shape = ELLIPSOID
size = 31862, 8000, 67545
comment = Ambient Pop
sort = 52
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lr_grp, 5
faction_weight = fc_x_grp, 10
faction_weight = gd_bh_grp, 6
encounter = area_scout, 3, 0.480000
faction = fc_lr_grp, 0.330000
faction = fc_x_grp, 0.670000
encounter = area_bh_scout, 3, 0.290000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_li04_pop_ambient_e
pos = 61554, 0, 29394
rotate = 0, -10, 0
shape = ELLIPSOID
size = 47300, 8000, 122170
comment = Ambient Pop
sort = 50
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = li_n_grp, 3
faction_weight = li_p_grp, 2
faction_weight = fc_lr_grp, 2
faction_weight = fc_x_grp, 2
encounter = area_scout, 3, 0.670000
faction = li_n_grp, 0.330000
faction = li_p_grp, 0.220000
faction = fc_lr_grp, 0.220000
faction = fc_x_grp, 0.220000
[zone]
nickname = zone_li04_destroy_vignette_1
pos = 36541, 0, 83017
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_2
pos = 86629, 0, 11594
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_3
pos = 71603, 0, 31305
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_4
pos = 26068, 0, -90205
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_5
pos = -1480, 0, -85567
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_6
pos = 5578, 0, -73973
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_li04_destroy_vignette_7
pos = 11042, 0, -60987
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_li04_destroy_vignette_8
pos = 19011, 0, -41740
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_9
pos = 7855, 0, -33624
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li04_destroy_vignette_10
pos = -10359, 0, -38030
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li04_destroy_vignette_11
pos = -16962, 0, -50784
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li04_destroy_vignette_12
pos = -14230, 0, -65857
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_li04_destroy_vignette_13
pos = 8082, 0, 81625
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li04_destroy_vignette_14
pos = 13774, 0, 67480
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_li04_destroy_vignette_15
pos = 17417, 0, 18551
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_li04_destroy_vignette_16
pos = 48153, 0, 7420
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_17
pos = 14230, 0, 33160
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_18
pos = 42461, 0, 37798
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_19
pos = 53162, 0, 30146
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_20
pos = 58170, 0, 17392
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li04_destroy_vignette_21
pos = 21287, 0, 3710
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[Object]
nickname = Li04_04
ids_name = 196796
pos = -2157, 0, -48423
archetype = space_port_dmg
base = Li04_04_Base
dock_with = Li04_04_Base
ids_info = 65871
loadout = space_port_dmg_pi_01
reputation = fc_j_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = sh_male4_head, pl_male3_journeyman_body
[Object]
nickname = Li04_space_tankl4x4_1
pos = -2157, -429, -48423
rotate = 90, 0, 0
archetype = space_tankl4x4
parent = Li04_04
[Object]
nickname = Li04_docking_fixture_1
ids_name = 261166
pos = 41878, 350, -16521
rotate = 0, -65, 0
archetype = docking_fixture
ids_info = 66489
reputation = li_p_grp
behavior = NOTHING
dock_with = Li04_01_Base
base = Li04_01_Base
[Object]
nickname = Li04_space_habitat_dmg_1
pos = -45349, -250, 40906
rotate = 5, -4, 3
archetype = space_habitat_dmg
[Object]
nickname = Li04_space_beaml_dmg_10
pos = -45538, 0, 41269
rotate = 0, 115, 0
archetype = space_beaml_dmg
[Object]
nickname = Li04_space_industrial_dmg_1
pos = -45120, 50, 40908
rotate = -155, 70, 180
archetype = space_industrial_dmg
[Object]
nickname = Li04_space_tankl4_dmg_1
pos = -45160, 0, 40370
archetype = space_tankl4_dmg
[Object]
nickname = Li04_space_tankl4_dmg_2
pos = -45560, 50, 40780
rotate = 0, 100, 0
archetype = space_tankl4_dmg
[Object]
nickname = Li04_space_tanks_3dmg_1
pos = -45380, 50, 40917
archetype = space_tanks_3dmg
[Object]
nickname = Li04_space_police_dmg_1
pos = -45370, -100, 40939
archetype = space_police_dmg
[Object]
nickname = Li04_space_tankl4x4_dmg_1
pos = -44786, 0, 40974
rotate = -145, -5, 180
archetype = space_tankl4x4_dmg
[Object]
nickname = Li04_suprise_transport
ids_name = 261712
pos = -35705, 1000, 59671
rotate = -6, -20, 15
archetype = suprise_transport
visit = 16
ids_info = 66463
loadout = SECRET_transport_Li04
[Object]
nickname = Li04_depot_superconductors_surprise
ids_name = 261713
pos = -44985, -39, 40579
rotate = -30, 0, 0
archetype = surprise_superconductors
visit = 16
ids_info = 66464
behavior = NOTHING
[Object]
nickname = Li04_suprise_bh_fighter_1
ids_name = 261714
pos = -40071, -500, -32779
rotate = -27, 45, 9
archetype = suprise_bh_fighter
visit = 16
ids_info = 66462
loadout = SECRET_bh_bh_fighter_li04
[Object]
nickname = Li04_suprise_pi_fighter_1
ids_name = 261715
pos = -32268, -500, -45867
archetype = suprise_pi_fighter
visit = 16
ids_info = 66465
loadout = SECRET_lr_pi_fighter_li04
[zone]
nickname = ZONE_Li04_vignette9_exclusion
pos = 7862, 0, -33617
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li04_vignette10_exclusion
pos = -10362, 0, -38027
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li04_vignette11_exclusion
pos = -16968, 0, -50766
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li04_vignette13_exclusion
pos = 8079, 0, 81622
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Li04_to_Li07
ids_name = 524389
pos = 81875, 0, 68000
rotate = 0, 0, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li07
ids_info = 66145
jump_effect = jump_effect_elite3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li07, Li07_to_Li04, gate_tunnel_elite3
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li04_to_Li07
pos = 81875, 0, 68000
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Li04_Trade_Lane_Ring_35
ids_name = 260635
pos = 81875, 0, 28000
rotate = 0, 180, 0
archetype = Trade_Lane_Ring
next_ring = Li04_Trade_Lane_Ring_36
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
tradelane_space_name = 261666
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_36
ids_name = 260635
pos = 81875, 0, 35000
rotate = 0, 180, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_35
next_ring = Li04_Trade_Lane_Ring_37
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_37
ids_name = 260635
pos = 81875, 0, 42000
rotate = 0, 180, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_36
next_ring = Li04_Trade_Lane_Ring_38
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_38
ids_name = 260635
pos = 81875, 0, 49000
rotate = 0, 180, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_37
next_ring = Li04_Trade_Lane_Ring_39
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_39
ids_name = 260635
pos = 81875, 0, 56000
rotate = 0, 180, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_38
next_ring = Li04_Trade_Lane_Ring_40
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li04_Trade_Lane_Ring_40
ids_name = 260635
pos = 81875, 0, 63000
rotate = 0, 180, 0
archetype = Trade_Lane_Ring
prev_ring = Li04_Trade_Lane_Ring_39
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 524389
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard